PROJECTS
IN THE MAKING
GAME INFORMER
COVER STORIES
GREAT
LOCATIONS
YEARS OF
EXPERIENCE
PROJECTS
IN THE MAKING
GAME INFORMER
COVER STORIES
GREAT
LOCATIONS
YEARS OF
EXPERIENCE
Today we are a major AAA games development studio, operating on two continents. We’ve come a long way from being just a local industry pioneer in the early 2000s. Our goal is to always find the right balance between the studio’s heritage and our ambitious plans.
PEOPLE CAN FLY is established in Warsaw
PAINKILLER gets released
We become part of EPIC GAMES FAMILY
Original BULLETSTORM is released
We are EPIC GAMES POLAND
GEARS OF WAR: JUDGMENT hits stores
We go independent again, PCF is back on the gamedev map
Production of OUTRIDERS begins
We open our first studio overseas in NEWCASTLE, the UK.
BULLETSTORM: FULL CLIP EDITION is out
We launch our second studio in Poland, PCF RZESZÓW
PCF and SQUARE ENIX reveal OUTRIDERS for the first time
We welcome our NEW YORK STUDIO on board
BULLETSTORM: DUKE OF SWITCH EDITION premieres
OUTRIDERS is PCF’s third game featured on the cover of Game Informer
We open our first start-up studios in Łódź and Montreal
We announce PCF’s new action-adventure AAA project
We announce Take-Two Interactive and Square Enix as our partners for new AAA projects
PCF’s IPO
PCF’s debut on the Warsaw Stock Exchange
OUTRIDERS premieres on April 1st
We establish our new subsidiary in Chicago
We acquire Game On
We enter AA segment
and new genres
Incuvo S.A. joins
PCF Group
We are over 500 Aviators worldwide
We are 20
Outriders Worldslayer launch
We update our strategy and focus on self-publishing
We announce Bulletstorm VR
We welcome PCF Publishing in Dublin
Here you can get to know the people of People Can Fly. Meet the creative minds behind our games in the making.
“Awesome AAA projects, cutting edge hardware, software and development tools and an elite team from across the globe make People Can Fly an exciting and always dynamic place to work, learn and grow.”
– Sebastian Wojciechowski, PCF’S CEO
CEO, Studio Head, Lead Producer
Co-Head of Studios Europe
Co-Head of North America
Chief Development Officer
Head of Transformation
Creative Director, Outriders Game Director
Art Director
Technical Director
Technical Art Director
Development Director
Art Director
Development Director
Art Director
Creative Director
Game Design Director
Technical Director
Level Design Director
Animation Director
Art Director
Design Director
Associate Art Director
Technical Director
Associate Creative Director
Level Design Director
UI Director
QA Director
Every day we are working together to make People Can Fly a special place to be, a flexible and positive workspace without too much of a formal structure, unnecessary paperwork or hard-and-fast rules.
However, this approach wouldn’t be possible without keeping a few things on our radar. Here’s what we believe in as a development community.
We are committed to making the production process as creative as possible.
With our team constantly growing, we want this studio to feel like home to everyone at PCF. We have zero tolerance for intolerance.
When we left Epic Games eight years ago as a handful of people, we did not expect to fly so high, so fast – and we want to keep that level of energy for years to come.
Get ready, we were pioneers and we will be real Outriders of this industry.
We wouldn’t be where we are without our amazing partners. Our longstanding cooperation with them is PCF’s rocket fuel.
Unreal Engine (UE5) is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
Founded in 2016, Gearbox Publishing was established with the goal of helping developers around the world bring their products to market while retaining their unique creative visions. The mission began with the critically-acclaimed Homeworld Remastered Collection for PC, and has since been followed by many partnerships that include Compulsion Games’ We Happy Few, People Can Fly’s Bulletstorm: Full Clip Edition, Hopoo Games’ Risk of Rain 2, and System Era Softworks’ Astroneer. Gearbox Publishing remains committed to its mission to entertain the world and become one of the most developer-friendly publishers in the industry.
Microsoft Gaming is a multinational video game and digital entertainment division of Microsoft. Microsoft Gaming produces the Xbox brand of video game consoles and services, in addition to overseeing the production, game development, publishing, research and development, sales (hardware, software, and services) of Xbox, and the division’s three publishing focused subsidiaries worldwide.
Our acquisitions have contributed to the studio’s growth and broadening PCF’s expertise. Get to know amazing companies that are part of our Group.
Established in 2002, Game On specializes in motion capture, cinematics and audio services for the leading companies in the gaming industry. It employs over 30 professionals. Game On has helped to craft award-winning games in close collaboration with companies like Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios.
Founded in 2012, Incuvo is a studio of over 50 individuals working from Poland, Katowice. Incuvo is one of the top VR developers in Poland and its work for Bloober Team S.A. on the VR versions of their horror games brought them international recognition. With 10 years of experience in making games, the studio is aiming to expand the genre even further and become one of the top developers of the growing worldwide VR market.
al. Solidarności 171
00-877 Warsaw, Poland
+48 22 887 34 30
General inquiries:
office@peoplecanfly.com
Players inquiries:
support@peoplecanfly.com
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